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A History of AI Blunders
From Chess-Playing Computers to Chatbots That Make Things Up

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A History of AI Blunders
From Chess-Playing Computers to Chatbots That Make Things Up
A source-grounded history of how artificial intelligence goes wrong—and how people misread what it can do. From chess-playing computers, ELIZA, and expert systems to automated driving, facial recognition, generative images, hallucinated citations, benchmarks, jailbreaks, and forecasts about work, the book traces the full chain from technical limits to human and institutional consequences. Each chapter closes with practical questions readers can use to test AI claims, evidence, and accountability.